Saturday, 20 August 2016

Next stop is Vietnam

Chain of Command US Army List


II CORPS Zone
"II Corps was the second allied combat tactical zone in South Vietnam. It included the Central Highlands and contiguous central lowlands, and was known politically as the Central Vietnam Highlands, one of the four major administrative political units of South Vietnam in the 1960s and early 1970s. II Corps was also known as Military Region 2 (MR 2). The military and administrative headquarters of II Corps was in Pleiku, and it consisted of the following provinces: Kontum, Binh Dinh, Pleiku, Phu Bon, Phu Yen, Darlac, Khanh Hoa, Quang Duc, Tuyen Duc, Ninh Thuan, Lam Dong, and Binh Thuan. The major ARVN (Army of the Republic of Vietnam) units operating in II Corps were the 22nd and 23rd divisions."

Courtesy of www.vietnamwar.net

I Field Force Vietnam
"I Field Force, Vietnam was a corps-level command of the United States Army during the Vietnam War. Activated on 15 March 1966, it was the successor to Task Force Alpha, a provisional corps command created 1 August 1965 (renamed Field Force Vietnam on 25 September) for temporary control of activities of U.S. Army ground combat units arriving in Vietnam.
I Field Force was a component of U.S. Military Assistance Command Vietnam (MACV) and had its headquarters at Nha Trang."

Area of Responsibility and Units Assigned
I Field Force's area of responsibility was II Corps Tactical Zone, later renamed Military Region 2, which comprised the twelve provinces of Vietnam's Central Highlands. Among the divisions and brigades it controlled were:
  • 1st Cavalry Division (Airmobile)
  • 4th Infantry Division
  • 3d Brigade, 25th Infantry Division
  • 1st Brigade, 101st Airborne Division
  • 173rd Airborne Brigade
  • 41st Artillery Group
  • 52nd Artillery Group

Courtesy of wikipedia

US RIFLE PLATOON


NEW DETAILS EXPLAINED

Team Leaders
Team Leaders command a specific team whether that be a fire team or a support weapons team. They may also be a vehicle commander.
These are present to represent forces with strong JNCO leadership, giving them more flexibility in using the command dice they have.
  • Team Leaders are activated on a 2.
  • They have 1 initiative point.
  • A team leader can only influence his own team and he must be within unit integrity of them.
  • They only test for leader casualty if their own team suffers a casualty.
  • If their team suffers as many casualties as men in the unit then they are automatically hit.
  • Team leaders that are hit are immediately killed (they do not roll on the leader casualty result). A team leader killed causes a roll on the Bad Think Happens table under Junior Leader wounded.

M-79 Blooper
  • Activated same as rifle grenade.
  • Close range 7-36. Effective range 36"+.
  • Fires with 2 dice. 
  • Roll for hits as though target is in the open unless target has overhead cover.

LAW
  • May only be used when an individual man is commanded by a Leader using a Command Initiative.   
  • Can target armour, infantry or bunkers.
  • AP: 8. HE: 3        
  • Range 4-24", Range bands of 12" (from 0)

90mm Recoilless Rifle
  • AP: 14 HE: 4
  • Can only be used when the US are defenders and can take entrenchments. (Base Defense)

106mm Recoilless Rifle
  • AP: 16  HE: 5
  • Can only be used when the US are defenders and can take entrenchments. (Base Defense)

M42A1 Duster
  • Armour:2 AP:3 HE: 9 Co-Ax MG, Open Topped, Average

M113
  • Armour: 2, 50cal M2HB MG Flexible on cupola mount, Fast, Capacity: 13

M113 ACAV
  • Armour: 2, Hatch armor and gun shield for mounted 50cal M2HB machine gun, Two 7.62mm M60 light machine guns pintle mounted with gun shields.

M67A2 Zippo
  • Armour:8 HE:6 Flame, Co-Ax MG, Average

M48 Patton
  • Armour:8 AP:11 HE:7, Co-Ax MG, Average

US RIFLE PLATOON 1965 - 1971

NATIONAL CHARACTERISTICS
Medics
A medic may use his activation to remove one point of shock from a unit that he joined.
To do the this, the Medic must join the unit and spend one activated Phase assisting them.
NB: This is in addition to the Medical orderly rules from the main book .

Offensive Support
Once per game a player may use a Chain of Command Dice to call in offensive support.
This represents artillery, Gunship or Air support being called in.
Offensive Support is designed to disrupt the enemy during an attack or to break up an enemies reserves.
Offensive Support will not kill any of your enemy, but it can reflect the disorder it causes in his ranks by disrupting his ability to deploy reserves onto the table.
A Chain of Command dice may be played at the end of a turn in order to have the following effect during the next turn only:
Units and Leaders must roll to deploy onto the table as though no Senior Leader is present with their force. Section 4.3, Deploying onto the Table. This lasts only for the following turn of the game, after that it has no continuing effect.

NB: This is effectively an in game barrage.  It presents an excellent opportunity to deploy your other toys on the table as we mark this by placing an Attack Helicopter or Aircraft near opponents table edge.

PLATOON FORCE RATING: 
Regulars Armed with M14: +5 
Regulars Armed with M16: +8

Command Dice: 5

Rifle Platoon HQ
1 x Lieutenant Senior Leader with M14
1 x Platoon Sergeant Senior Leader with M14
1 x Medic, Medical Orderly
2 x M60 GPMG with 2 crew (attached to squads)

Rifle Squad x 3

1 x Squad Leader, with M14

Fireteam 1
1 x Team Leader, with M14
1 x Grenadier, Pistol .45 cal, M-79
2 x Rifleman, with M14

Fireteam 2
1 x Team Leader, with M14
1 x Grenadier, Pistol .45 cal, M-79
3 x Rifleman, with M14

Options
From 1966 replace M14 rifles with M16A1 assault rifles.


U.S. SUPPORT LIST
Figures in brackets denote max allowed

List 1
Medical Orderly (1)
Engineer Mine Clearance Team, 4 men (2)
Engineer Wire Cutting Team, 4 men (2)
Engineer Demolition Team, 4 men (2)
Minefield (3)
OC (Adjutant) (1)
Barbed Wire (2)
Jeep, no crew
Entrenchments for one Team
LAW (6)

List 2
Roadblock (1)
Pre-Game Barrage (1)
CoC dice (1)
1 M60 GPMG with 2 crew (1)

List 3
Sniper Team
MMG (M60) on tripod mount, 5 crew (1)
Pioneer Flamethrower Team, 4 men (1)*

List 4
Engineer Section (2 teams) with Junior Leader (1)
Forward Observer and 81mm mortar section (1)

List 5
US Regular Squad with Junior Leader (1)
M2HB .50 cal HMG on tripod with 5 crew (1)
M113

List 6
M42A1 Duster with Junior Leader

List 7
M67A2 Zippo with Junior Leader

List 8
90mm Recoilless Rifle with 3 crew, base defense*
M113 ACAV with Driver two crew for m60s and Junior leader.

List 9
106mm M40 Recoilless Rifle Team with 4 crew, base defense*
M48 Patton with Junior Leader


The following can only be selected in scenarios where the enemy may take entrenchments or static defences and the US are the attackers.
*Pioneer Flamethrower Team, 4 men*

Base Defence
Can only be used when the US are defenders and can take entrenchments.
*90mm Recoilless Rifle with 3 crew
*106mm M40 Recoilless Rifle Team with 4 crew


Next up Main Force VC



4 comments:

  1. Brilliant. Keep 'em coming.

    ReplyDelete
  2. I love this blog!!
    I played CDS a lot and it seems the time is coming to undust my Vietnam forces again!!!

    ReplyDelete